If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.
Near Mint / Lightly Played Unlimited - $2.00
Moderately Played Unlimited - $2.00
Heavily Played Unlimited - $1.50
Damaged Unlimited - $1.50
Near Mint / Lightly Played 1st Edition - $1.50
Moderately Played 1st Edition - $1.00
Heavily Played 1st Edition - $1.00
Damaged 1st Edition - $1.00