Deal 3 arcane damage to target opposing hero.
If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.
Near Mint / Lightly Played Unlimited Normal - $4.00
Moderately Played Unlimited Normal - $4.00
Heavily Played Unlimited Normal - $3.00
Damaged Unlimited Normal - $2.50