Once per Turn Action - [1 Resource]: Attack. Go again
If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Near Mint / Lightly Played 1st Edition Normal - $0.50
Moderately Played 1st Edition Normal - $0.50
Heavily Played 1st Edition Normal - $0.50
Damaged 1st Edition Normal - $0.50