Cannot be Normal Summoned/set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Card your opponent controls: You can only use this effect of "Windrose the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
Near Mint / Lightly Played Unlimited - $1.50
Moderately Played Unlimited - $1.00
Heavily Played Unlimited - $1.00
Damaged Unlimited - $1.00
Near Mint / Lightly Played 1st Edition - $1.00
Moderately Played 1st Edition - $1.00
Heavily Played 1st Edition - $1.00
Damaged 1st Edition - $1.00