Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.
Near Mint / Lightly Played Unlimited - $0.50
Moderately Played Unlimited - $0.50
Heavily Played Unlimited - $0.50
Damaged Unlimited - $0.50
Near Mint / Lightly Played 1st Edition - $0.50
Moderately Played 1st Edition - $0.50
Heavily Played 1st Edition - $0.50
Damaged 1st Edition - $0.50